BUY A CAT. IT CATCHES MICE.
Your cat catches mice while you sleep. Mice are $MOUSE — sell them for money, or buy a fatter cat.
NO MORE WILL EXIST.
Not launched yet. No token, no contract, nothing to buy. This page exists so you are not last.
NO VC
JUST CATS
- 11,350cats, then never again
- 55,000,000mice to be caught
- 0tokens kept by the team
HOW YOU
MAKE MONEY
- BUY A CAT. Cats cost $MOUSE. Fatter cat, more mice.
- IT CATCHES MICE. Every hour. While you sleep.
- SELL OR REINVEST. Cash out, or buy a fatter cat.
ONE CAT,
ONE DAY
A street cat brings you 33 mice a day. The boss brings 5,274.
Same day, same hours, same doing-nothing. The only difference is which cat you bought.
THE CATS
Supply is fixed. When a tier sells out, that is the end of it.
THE STRAYS OF LEGEND
They catch exactly what their tier catches — not one mouse more. What they are good at is being seen. Own one and your referral cut goes up for as long as you hold it. There are almost none of them.
DO THE ARITHMETIC
Real numbers, including the bit where the mice run out. No compounding fantasy.
THE MICE
RUN OUT
55,000,000 mice. That is all of them. Nobody can make more. Including us.
Every cat eats from the same pile. A cat pays for itself while more than half the mice are left — call it day 23. After that you are buying the cat, not the yield.
We put this on the front page instead of in a whitepaper nobody opens. Check the arithmetic yourself when the contract is live.
BRING FRIENDS.
TAKE A CUT.
5% of everything they ever catch. Forever.
Paid out of the pile, not out of their pocket — the cat you brought in loses nothing. Most games pay you once. This one pays you for as long as they keep playing.
BE EARLY OR BE EXIT LIQUIDITY
The first cats are the cheapest cats. That is not marketing, it is how the curve works.
Launch date announced there first. No email list, no spam, no presale.